Building off our experience with the first Rising Storm (winner of PC Gamer’s “Game of the Year” award in 2013), Vietnam will feature the asymmetrical combat between the United States Army and Marine Corps, fighting the North Vietnamese Army and Viet Cong irregulars. This will be the franchise’s first step into the modern era, where the competing forces are (mostly) armed with automatic weaponry, as well as having even more supporting firepower available, in terms of artillery and air support.
Due to this step forward in time, as well as player feedback and lessons learned from Red Orchestra 2 & Rising Storm, much of our time since the announcement of the game has been on designing and prototyping refinements to core elements of the game, as well as new features.
The first two of the central pillars of gameplay to look at are Squads and Firefights. There have been many discussions on the forums on these two topics, but here are some thoughts from us:
We will be sharing more information about both of these systems, other changes and new features as we move forward.
Rising Storm 2: Vietnam is being built on top of an enhanced version of the RO2/RS (UE3) platform with some new graphical features. As part of this we are also working to enhance our community SDK by looking to clear modding roadblocks that were encountered on our previous titles.
The lead developer for Rising Storm 2: Vietnam is the team that brought you Rising Storm, some of whom came from the Red Orchestra modding community (such as the Darkest Hour team) – Antimatter Games ( www.antimattergames.com ). Antimatter Games will be bringing the game to you some time this year!
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