Author & Source
World of Tanks

Along with major changes to the Tech Tree and Strongholds, 9.17.1 will also bring a few small, yet long-requested improvements to UI and platoon battles. Let’s take a closer look at them.

Garage Vehicle Filters

Significantly optimised, the new Garage filters will get you to your desired selection a lot faster. Working off your requests, we:

  • Revised the order of filter options. Now you can choose from vehicle types to nations, then tiers. Additional filtering options are last on the list.
  • Added a new counter in the filter popover showing the number of filtered vehicles.
  • Reworked “Additional” block into a filter. Just like with other filters, rented and special event vehicles are now switched on by default.

The confusing “Reset Filters” button (often mixed up with “Apply Filters”) will soon be replaced with a far more useful search bar. Here, you can search by name, taking into consideration all the filters marked earlier, e.g., if you select, heavy USSR tanks, it’ll search among them. If you’d like to search among absolutely all vehicles, don’t apply any filters. Just type the name to get a full list of all available vehicles whose name(s) contains the characters you typed in the search field.

Vehicle Carousel

Starting in 9.17.1, you’ll no longer need to go to the Settings menu to switch between one and two-row carousels. You can do it right in the filtering popover: just click the button to the left of the search field (If you don’t mind going the long way, the similar option in the menu remains). However, we urge you to check out the Settings menu regardless. There’s one useful new option in there: minimalistic carousel display. Compared to the adjustable layout you are all familiar with, it keeps small-row design even if you switch to high screen resolution.

To save you some time when checking additional stats, we implemented a few new information blocks for vehicle slots: Mastery badges, win ratio, and Marks of Excellence. Just hover over the vehicle slot to view them.

Platoons—Spawning and Postmortem Camera

Getting placed far from your fellow platoon members is a frustrating experience that can seriously undermine your battle plan. It takes a long time to rendezvous, not to mention the precious seconds that you lose when coordinating this “reunion.” Working off your direct feedback, we’ll put an end to it with an additional logic to prevent platoon members from getting placed far, far away. Instead of random start positions, vehicles will be placed as close to each other as the map, the number of platoons in a battle, and the platoon setup (vehicle types) allow.

Yet another frustrating scenario that you brought up to us occurs when playing in a platoon and your tank gets destroyed. You, most likely, want to see what happens to the people you were fighting with. However, you often have to click through a good half of the team roster before you finally switch to your platoon mates. And it’s often too late when you get to the right one. Starting in 9.17.1, the camera will automatically switch to your first platoon mate on list. Left clicking will move the camera to the next platoon member, instead of the next teammate down the list.

Battle and Personal Missions UI

Too much isn’t always a good thing, which seems to be the case with missions. Sometimes, it gets hard to keep track of all of them. What we are going to do is improve on the very way they are brought to you in the Garage so that you get timely notifications about completing a mission, rewards you earn, and new tasks you get. Simply put; we’ll ensure you don’t miss on the fun.

As many of you know, to get the first taste of personal and battle missions, you have to level up to Tier IV. And Battle Training missions are there to help you climb the ladder. From Update 9.17.1, you can access them by clicking on a special flag in the Garage:

Starting with Tier IV, you’ll see two flags: daily and personal missions, each animated to inform you on changes to the number of available missions, rewards, and switching between mission types. Once you complete all daily missions, a check mark on the flag will inform you about it, while hovering over a flag will open an info tip with the full list of missions and rewards for them.

Need a detailed breakdown on a certain mission? Just click the one that excites you most, and it’ll appear on a tooltip including basic and extra conditions, as well as the rewards for fulfilling each group of tasks.

The Battle Missions and Specials screen is in for a revamp, too. To improve navigation, we’ll group all missions into three tabs: all available missions, Specials, and missions for the current vehicle, with ribbons marking new arrivals and the full list of rewards to the selected task at the bottom right.



Ensuring that the vehicle roster stays fresh, exciting, and relevant as the game evolves is the promise we made at WG Fest. And we’re kicking this year off by delivering on it with the very first update of 2017.

This revision begins with the German Tech Tree. The growth it’s been through since the game’s release messed with the tree’s very structure: today, vehicles united into one branch (and supposedly similar in play style) often differ a lot. Here, we set things right with comprehensive balance changes and the introduction of completely new tanks. Now, let’s get to the full change list.

Heavy Tanks

The Maus heavy branch (as we know it now) is quite a bumpy ride. The VK 45.02 (P) Ausf. A and VK 45.02 (P) Ausf. B. are miles apart from the Tier X Maus in terms of gameplay. Firstly, after careful consideration, we decided to replace the two with the VK100.01P (Tier VIII) and Mäuschen (Tier IX). If you researched the Tier X Maus, they will be credited to you as researched as well. Everything you’ve come to expect from heavies, the newcomers are somewhat slow, yet well-protected and pack a punch. Secondly, to further smoothen the succession within the line, we’ll improve the Maus’ combat parameters. It’ll receive thicker frontal and hull armor. The gun handling is going to get easier thanks to a quicker reload time (reduced from 14.9s to 12s) and improved gun stabilization—one of the best in the game, which isn’t surprising if you consider its sizes and speed.

We heard the requests to keep the VK 72.01(K) as a unique reward to Clan players. It will remain this way. The fan favourite VK 45.02 (P) Ausf. B and its predecessor VK 45.02 (P) Ausf. A will form an alternative branch ending in a new vehicle: the Pz.Kpfw VII.

This change won’t affect the XP you’ve earned on the VK 45.02 (P) Ausf. A and VK 45.02 (P) Ausf. B. The same applies to the Maus: all equipment, camos, emblems and crew you have for it are there to stay.


Researchable from the VK 45.02 (P) Ausf. B, the Pz.Kpfw VII will mount the 12.8 cm Kw. K. 46 L/61 gun, providing a playstyle that’s quite different from the VK 72.01 (K). Also, the latter will get a number of improvements including easier gun handling, an increased penetration value for the Pzgr. 42 shell (the 15 cm Kw. K. L/38), and a larger ammo load of 35 rounds. On top of that, the VK 72.01(K) and the Pz.Kpfw VII are getting significantly thicker frontal armor. To compensate for it, we’ll reduce their maximum speed from 43 km/h to 33 km/h.

If you favor the E-100 line, this bunch will receive a few improvements as well. The E-75 will benefit from better gun stabilization, while the E-100 will get a much-deserved increase to AP shells penetration. Starting in 9.17.1, it’ll be capable of piercing through 246 mm with 150 mm gun. Finally, moving down the tiers, the Tiger (P) and Tiger I turrets will become more resistant to enemy shells thanks to thicker turret armor.

Medium Tanks

Upon analyzing the combat stats of mid-tier medium tanks, we decided to improve gun handling and boost their mobility a little. Moving to top-tiers, the Tier IX E-50 and Leopard Prototyp A will get a considerable power-up:

  • The Leopard Prototyp A’s large size, paired with its poor gun depression, often makes it a fairly attractive target. To make it better on uneven terrain, we’ll set its gun depression at -8° (previously -6°).
  • The alternative E-50 gun, 8.8 L/100, will receive a major power boost: better accuracy, rate of fire, and gun stabilization. Moreover, starting in 9.17.1, you’ll be able to mount it on the Panther II.

Tanks Destroyers

Although originally designed as vehicle for ambush warfare, the Grille 15 currently plays a lot like a medium tank. Its technical characteristics will be tweaked to make it more suitable for ambush combat: we’ll give it a less powerful engine and worsen its gun handling. Its maximum reverse speed will go down as well.

Premium Vehicles

Update 9.17.1 will introduce a series of tweaks to punch up underperforming Premium vehicles and make battles more enjoyable for them:

Krupp-Steyr Waffenträger
The Krupp-Steyr Waffenträger will get a 220 h.p. engine, enabling more dynamic gameplay.

Pz.Kpfw. IV Schmalturm

The Pz.Kpfw. IV Schmalturm will benefit from better gun stabilization and shorter reload time. So, it should be easier to pick off targets.

The work on the Panther M/10 continues. This time we’ll give it a significant boost in speed and a better view range, gearing it up for more dynamic combat. Also, we’ll slightly improve a few of the gun parameters, making it more enjoyable.

Panther mit 8,8 cm L/71
Thicker gun mantlet armour will make the Panther mit 8,8 cm L/71 a little more resilient to enemy shells.

Lastly, we’ll increase APCR shell penetration with the 8.8 cm Kw. K. 36 L/56 gun for absolutely all vehicles that have it.