What to expect in Public Test 0.6.2?
Let’s start with the two new maps we added to the game. The first one is named “Ring”. It is available at battle tiers IV–VI. This map features a group of small tropical islands that visually resemble Hawaii, scattered somewhere in the Pacific. These islands are located at the frontier between Allied Forces and the Imperial Japanese Navy. The map’s key element is a ring-like group of islands in the centre. These islands can provide reliable cover… or become a deadly trap. Holding the “ring” is an important strategic task, because having control of this area will let your team have an advantage over the opposing team. If the opposing team manages to be the first to take control of this area, a concentrated attack will help you to quickly take control. However, note that losing control of the islands makes your team vulnerable to torpedo attacks from the centre of the map. Otherwise, this map has enough open space to allow for firing at long range.
The second new map in this update is “Haven”, available at battle tiers VII–X. Battles in this location will take place in an archipelago of small uninhabited islands somewhere in the Atlantic Ocean. These islands are located on the fringe of the British Empire. They were formed under the influence of constant ocean winds, which manifested in the natural landscape of this location, barren but beautiful in its own way. From a gameplay point of view, this map is all about co-ordinated teamwork. The key areas are hard to capture, but numerous areas of cover provide new opportunities for winning. With sudden engagements and frequent close range encounters, players will have to elaborate on their tactics. This map presents a special challenge to Battleship players, who will have to try and find advantageous positions for effective firing.
In version 0.6.2, we made various improvements to the game interface. The most noticeable enhancement – that will also be useful for your battle performance – is the option to display ship names on the Minimap. This option can be enabled in the Minimap settings. Note that it will be working only when the alternative battle interface mode is enabled. Moreover, those of you who like to listen to your favourite music during battles will definitely like another new feature: switching between user music tracks with the use of the following key combinations: (by default) [Ctrl] + [F] — next track; [Ctrl] + [D] — previous track.
Yet one more pleasant piece of news: we improved the game logic. Now, for the whole time the Damage Control Party consumable is active, it will assuredly prevent new fires and flooding, and save modules from being incapacitated. No more of that frustrating “damage at the last moment” which many of you have surely experienced before! This will give you more confidence in those tense gameplay situations where just a couple hundred HP and one extra second can determine the outcome of an encounter with the enemy.
Last but not least, in version 0.6.2 we are going to release the alternate branch of Soviet destroyers which we announced earlier. The ships have passed all the required tests and will most likely become available right after the update goes live on the game server. We are not planning to test them during the Public Test.
New maps (Ring and Haven)
Try out Tier X ships without grinding
Commander skills: on PTS you can freely experiment with the best setups for your commander training
Earn neat rewards while helping to improve the game!
For participating in our Public Test you will be rewarded the following goodies on the live server once the update hits the open waters.
Get 3 signal flags of each type on your live account for playing one Random or Cooperative battle on the Public Test server.
Get six Valentine’s Day Camouflage patterns (+100% XP per battle) on the live server for winning five battles in Random or Cooperative battles on the Public Test server with Tier IV-VI ships.
Get ten Type “6” Camouflage patterns (+100% XP per battle) on the live server for winning five battles in Random or Cooperative battles on the Public Test server with Tier VII+ ships.
Earn 8,000 base XP on the Public Test server and get one day of Premium Account on the live server.
What resources will you get on the Public Test server?
Tier V ships will be credited to all players at the start of the test, together with 15-skill-point commanders.
Research prices of Tier VI+ ships are significantly lowered, so that players can easily reach the top Tiers in just a few battles.
Research prices for modules will be discounted.
Account Level 14 upon first login.
Premium Account for 14 days upon your first login.
Assorted signal flags for testing.
Ability reset for Commanders will be discounted: 1 Doubloon = 1 Skill Point